using UnityEngine;
using System.Collections;



public class NPC : MonoBehaviour {
	
	public FSMMachine fsm;
	
	// Use this for initialization
	void Start () {
	fsm = new FSMMachine(this.gameObject);
	
	}
	
	// Update is called once per frame
	void Update () {
	
		fsm.Update();
	}
}
